Monday, July 11, 2011

Job News & Space Hulk updates

Firstly, most importantly... I've gotten a job @ Vigil Games as an Environment Artist! It's very exciting, moving next week... lots to do!


As for the space hulk project, I've decided to leave the 40k-themed stuff out, for now, and go "generic" whilst still being heavily inspired by the space hulk board game. Finished another segment, made some modifications to the texturing procedures. Starting working on the Wall & ceiling tiles, low poly for the first variation is done, going to detail up the high poly soon. Here are some images of the progress of the finished pieces:




Friday, July 1, 2011

Space Hulk project has begun

After getting through with all the graduation, car nonsense, working on some high poly sketches, it's time to start another project.

This one is going to be based around the Space Hulk game by Games Workshop. Set in the WarHammer 40,000 universe, there is no shortage of sweet concepts, inspiration, art, etc. Plus tons of freedom to do what I really want to.

I'm going to be keeping this as an entirely modular set, with several sections "per-tile"


Anyway, here's the little test floor section I made to see how I like the style. Lots of painted metal... pretty much everything will have 3 significant grunge layers, old (rust) semi-old (blackened) and new (shiny).

Late Updates...

Posting up stuff.

Finished the street scene, did a LOT of work on the graffiti... that stuff is way harder than it looks, but I'm happy with how it came out. More @ http://www.itsrichards.com